Maplestory hyper stat optimizer.

Features: - You have two options when using this calculator, you can either optimize your damage against mobs, or optimize your damage against end-game …

Maplestory hyper stat optimizer. Things To Know About Maplestory hyper stat optimizer.

Obtaining SP. Using SP. Hyper. What is a Hyper Skill? What are Hyper Stats? Hyper Stat Types. Obtaining Hyper Stat Points. Amount of Required Hyper Stat Points. What is an Ability? Ability Reset. What is AP?Yeah 20% boss is good but IA is a bit complicated so you're going to have to revisit it later. It's pretty costly so don't worry about it til maybe late mid game or late game. Get a 2nd pendant slot though lol. Most general merchants in towns should sell 30 day pendant slots for I think 20m or around that. FYI that’s referred to as inner ...The version of the browser you are using is no longer supported. Please upgrade to a supported browser. Dismiss Add a Comment. tidalslimshady • Reboot NA • 2 yr. ago. Crit rate up to 100, crit damage, damage for mobbing are your biggest influencers. Theres also flat stat/ flat Matt. bonus exp and arcane force which will all influence that side. Boss% and ignore defense are hugely important stats for bossing. 3.

MathBro's Maplestory Tools. Cubing WSE Starforcing Hyper Stat Legion Flaming (current) Stat Equivalence Inner Ability. Stat Equivalent Calculator. This tool is designed to determine your character's stat equivalences. Step 1. Enter Your Stats. Click for details Level . Class: Main ... Most people fully utilize the hyper stat source by giving Lv10 to all the important bread and butter (increased damage to mob and exp up to Lv10 for grinding; IED%, boss damage% for bossing. And critical damage + damage% for both; critical rate, depends). You’re free to add anything to Lv5. Level 1: 10% damage and +5,000,000 damage cap for all Resistance party members for 60 seconds. There is a cooldown of 120 seconds. Battle Mage Hyper Skill Build Guide: 1. Dark Genesis – Additional Reinforce (MAX) 2. Dark Aura – Boss Rush (MAX) 3. Party Shield – Enhance (MAX) 4. Party Shield – Cooldown Cutter (MAX) 5.

At your spot in the game, for now I'd suggest prioritizing mobbing skills, as you'll spend the vast majority of your in-game time trying to level. 141 - Boomerang Stab Extra Strike. Adds 1 hit on top of your original 4 hits, so this effectively raises your damage by 25%, hence choosing this first over the 20% damage version.

In general, I normally add 5 levels to Damage, Boss, Crit Damage, Attack, Main Stat, and Crit Rate (if needed). Then optimize the points across the Damage, boss and Crit Damage. Hyper stats should be put into boss damage, crit damage, damage and IED. After getting 2nd line IA as Crit Rate, it shouldn’t be too hard to get 100% crit rate ...Languages. JavaScript 92.1%. HTML 7.9%. Contribute to WWW5911/MapleStory_HyperStateOptimizer development by creating an account on GitHub. I'm having difficulty finding the hyper stat build for shadower if there is one, but I was wondering which stats I should prioritize or build towards? Thanks! Pretty much same for all classes, Get exp/dmg/crit dmg/boss dmg/ied to 10. Add points to crit rate if needed. If you're super serious about min maxing you can reset to max out exp when ... In the ever-evolving world of MapleStory, the right distribution of hyper stat points can be a game-changer. Harness the potential of your… 2 min read · 2 days agoHyper Stat Types; Obtaining Hyper Stat Points; Amount of Required Hyper Stat Points; What is an Ability? Ability Reset; What is AP? AP stands for 'Ability Point', and it's a value that can increase the stats …

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The difference between stats and skills is that, hyper-stats increase base stats of ALL of your characters abilities, i.e. an increase in overall crit damage. Whereas Hyper-passives will increase the potency of a specific skill. Hyper skills do not require mesos to level while hyper stats need tons of mesos.

Hyper Stats are a system of obtaining additional stats, starting at Level 140, with points obtained for each level obtained beyond 140. The points can be used to increase various stats, such as main stats, critical rate, and damage. The chart below shows the point distribution for Levels 140 to 275. Despite obtaining a lot of points for leveling up, a lot of …120K subscribers in the Maplestory community. The Reddit community for MapleStory. Not affiliated with or restricted by Nexon. https://discord.gg/ms ... legion and hyper stats. Hypers may help significantly, try to have a training and bossing preset. ... you don't need to optimize any of them, those are great potentials for 17k stat. if ...iPhone: Tracking things like running mileage, weight, sleep, practice time, and whatever else is great, but unless you really visualize that data, it's pretty useless. Datalove pro...MapleStory Hero is a hard-hitting Warrior Explorer that was one of the first classes added to MapleStory. ... Primary Stat: Str; Inner Ability: +1 Attack Speed; Job Advancements: Level 10 (1st), Level 30 (2nd), Level 60 ... You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. ...There are a lot of myths about retirement out there. Here are several retirement statistics that might just surprise you. We may receive compensation from the products and services...

Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage.Jello, the basic idea of hyper stats is to spread points around to the most optimal final damage boosting potential. Hyper stats on INT shouldn't even be considered at all until super high level (270+). The reason for this is that INT from hyper stats is a flat stat boost meaning when it says +15 INT it means quite literally only 15 STAT ...I’ve tried a few but they’re a bit specific (like for hyper stats only or only have %12att pot available). Are there any optimizers out there that would tell me what x is = z for my character? I remember an old one used to tell you for example; 12% att line = 34% Boss Dmg, meaning both give me the same increase in overall damage. 8. 3 Share.This tool is designed to optimize your hyper stats against end-game bosses. Step 1. Enter Your Stats. Step 2. Select Your Setup. Step 3. Enter Your Current WSE. Step 4. Choose Your Calculator.Airline and Airport Jobs 2024 – Air India, Indigo, Go Air, Vistara, Air Asia & Jet Airways: Good news for interested and eligible candidates who…Add a Comment. tidalslimshady • Reboot NA • 2 yr. ago. Crit rate up to 100, crit damage, damage for mobbing are your biggest influencers. Theres also flat stat/ flat Matt. bonus exp and arcane force which will all influence that side. Boss% and ignore defense are hugely important stats for bossing. 3.September 17, 2023 by CrispyGamer Team. Commerci is an important daily activity in MapleStory that unlocks at level 140. By participating in Commerci trade voyages and party quests, you can earn Commerci Denaro currency which is used to purchase highly desirable Sweetwater equipment. The goal of this guide is to provide tips on maximizing …

My class is Kinesis and my int in hyper stats is 6, but I learned recently that we should put all of the points into dmg, critical chance, min crit, max crit and boss damage. My question is should I spend 10m to reset my stats? Yes. 10m is nothing compared to what you'll get from it over time. My class is Kinesis and my int in hyper stats is 6 ...

MathBro's Maplestory Tools. Cubing WSE Starforcing (current) Hyper Stat Legion Flaming Stat Equivalence Inner Ability. Star Force Experimental Probability. Item Level: Item Type: Star Catching: Safeguard: Current Stars: Target Stars: MVP Discount: Server: Event: 5 ...My class is Kinesis and my int in hyper stats is 6, but I learned recently that we should put all of the points into dmg, critical chance, min crit, max crit and boss damage. My question is should I spend 10m to reset my stats? Yes. 10m is nothing compared to what you'll get from it over time. My class is Kinesis and my int in hyper stats is 6 ...My class is Kinesis and my int in hyper stats is 6, but I learned recently that we should put all of the points into dmg, critical chance, min crit, max crit and boss damage. My question is should I spend 10m to reset my stats? Yes. 10m is nothing compared to what you'll get from it over time. My class is Kinesis and my int in hyper stats is 6 ...Put hyper stats spread evenly into crit damage, damage, attack for training. You can do some crit chance too. For gear use pens for the %damage to normal mobs. Look for some with high strength flames. Look up a youtube video for where to train 1-275 but at 160 future hene should be good or aliens in omega. 2.My MapleStory Hyper Stat Optimization Tool has officially been released! It is very easy to use, not too time consuming, and very accurate! It only takes 10 mil to reset your hyper stats,... Instructions: 1. Click the grid spaces you want to be filled, the region click will help you fill it in faster. 2. Input the amount of each shape you want to be filled in the board. 3. The space that the pieces take up should equal the amount of grid spaces you filled, although the program will still try to run otherwise. Hyper Skills + Hyper Stats. Hyper Skills and Hyper Stats is unlocked at Lv. 140. Hyper Skills have a passive and active category. Active Skills are unlocked at Lv. 140, 160, and 190. Passive Hyper Skills provide benefits typically to 4th Job skills. 1 SP is gained for your Passive Hyper Skills at Lv. 140, 150, 165, 180 and 190 (total of 5 SP)Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage.Hyper Stat allocation and optimizing is a good example, where it might be mathematically better to put 9 Crit Damage and 11 Boss Damage instead of 10 and 10. It works better for Hyper Stats as an example because they're smaller increments. Now imagine this but on a much larger scale, as if every item aside from Gloves could roll Crit Damage. I really recommend trying this hyper stat optimizer. You’ll probably only put a few points into INT, because the other stats are even better. Damage is always good, normal monster damage is great for grinding, IED and boss are great but only for bossing.

first, prioritize critical rate until you reach 100%. if you have a lot of legion, you can try to get a 100% critical rate by expending some legion blocks instead. that way you can spare hyper stats for other things. for ied, try to get at least 93% on the stat screen. a lot of it comes from equipment, but you can also use legion blocks.

I'm having difficulty finding the hyper stat build for shadower if there is one, but I was wondering which stats I should prioritize or build towards? Thanks! Pretty much same for all classes, Get exp/dmg/crit dmg/boss dmg/ied to 10. Add points to crit rate if needed. If you're super serious about min maxing you can reset to max out exp when ...

MathBro's Maplestory Tools. Cubing WSE Starforcing Hyper Stat Legion Flaming (current) Stat Equivalence Inner Ability. Stat Equivalent Calculator. This tool is designed to determine your character's stat equivalences. Step 1. Enter Your Stats. Click for details Level . Class: Main ...Shadower hyper stat question 2020. So, I’ve been reading of couple of posts about shadowed hyper stats. And from what I’ve seen the basis is: Damage>Crit>crit damage>boss>ied. And to that iteration, I’m curious about how accurate that is.. like is 100% crit an absolute necessity?The Reddit community for MapleStory. Not affiliated with or restricted by Nexon. ... So im a lv 142 cannoneer and im not sure how to distribute that stat points for my hyper stat. help plox Locked post. New comments cannot be posted. Share Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A. Add a Comment.Jul 8, 2022 · Hyper Stat Points are given when you level up to level 140 or higher. Amount of Hyper Stat Points given increases as your level increases every 10 levels. Levelling up Hyper Stats cost Hyper Stat Points. Some Hyper Stats stops at Level 10 while others stops at Level 15. Regardless, the amount of Hyper Stat Points required to level them up per ... I am now #sponsored by Nexon as a member of the Bean Brigade!Credit to DelusionDash of Bera for making this tool. Reddit thread: https://www.reddit.com/r/Map... As good as the optimizer tool is for allocating Hyper Stats, I'd personally not worry too much about IED / Boss hyper points if you're not actively bossing, and realistically wouldn't use the tool that early on just because it will change fairly quickly as you get higher level + better gear. Try these useful workout tweaks to spend less time fiddling with your smartwatch. You’re probably not making the most of your Apple Watch if you aren’t using it for fitness, and wh...Written by James Chow in MapleStory. Pathfinder is an Archer that is part of the Explorer class. She uses an Ancient Bow and is an extremely easy and fun class to play. Pathfinder has insane mobility, great mobbing, and has abilities to resist 1 hit KO moves. Pathfinder’s kit has everything you need to do almost anything, you only need to ...

Bonus potentials have been accounted for to ensure your hyper stats are properly optimized. Note: This optimization algorithm is a true optimization, it does not optimize point-by-point. Other notes: The hyper stat optimization tool now has an import/export feature, so you do not need to manually re-enter your stats after each usage. So either Boss% or Crit Damage probably to 15 one after the other. That's what I pretty much said, the point scaling per level gets worse. Yeah but you said to 15 one after the other which implies you should go to fifteen. Probably best to stay between 12/13. Mmm I suppose, someone should do the maths.Due to the increasing costs, it's generally best to level your hyper stats equally, rather than going for one at a time. The exceptions are EXP (which should be brought as high as possible assuming the other hyper stats aren't the difference between 1 or 2-shotting enemies, then switched out after your training session ends), and Arcane Force, which …Jello, the basic idea of hyper stats is to spread points around to the most optimal final damage boosting potential. Hyper stats on INT shouldn't even be considered at all until super high level (270+). The reason for this is that INT from hyper stats is a flat stat boost meaning when it says +15 INT it means quite literally only 15 STAT ...Instagram:https://instagram. iu health executive salariesdnd draconic alphabethow old is rdc markglacier west storage poulsbo when it comes to equipment main potential:(different rules for bonus pot, hyper stat, legion, familiar, etc) Final damage%: this is the best stat. but you can't roll for this anyways (class specific) Crit damage is usually high priority because the only equip whose mainpot can get it …MapleStory Hyper Stats Optimization - GMS Meta Calculator Guides (5/7) MapleStory Calculators / metacalc GMS Meta Community A place where the Global MapleStory community can come... grocery store gettysburgsaw x showtimes near century square luxury cinemas Great Job! Just wanted to add on a couple of notes - Level 10 AF Hyper Stat gives 50 AF, not 30. Decent Speed Infusion isn't used by around a quarter of all classes, and an even larger portion don't really use it during mobbing, so I personally would put it on later and swap it with dSE. weekly circular for uncle giuseppe's Shadower hyper stat question 2020. So, I’ve been reading of couple of posts about shadowed hyper stats. And from what I’ve seen the basis is: Damage>Crit>crit damage>boss>ied. And to that iteration, I’m curious about how accurate that is.. like is 100% crit an absolute necessity?Hyper Stats are a system of obtaining additional stats, starting at Level 140, with points obtained for each level obtained beyond 140. The points can be used to increase various stats, such as main stats, critical rate, and damage.