Eu4 ideal army composition.

No-Transition4060 • 2 days ago. It's gonna depend who you are, but a good rule of thumb is that it's mostly gonna be infantry and artillery, with only a few cavalry to flank. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it's worth the 25 gold.

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5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...Europa Universalis IV. What ratio of infantry, cavalry and cannons should you have in the 1600's and 1700's? Thread starter Vapiritapiri; Start date Mar 31, 2022; ... simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints . Toggle signature.I think the generally accepted simple composition is: Infantry - 2 less than combat width. Cavalry - 2. Artillery - combat width. In early game artillery is weak so you just need 1 or 2 with each army for sieges, in mid to late game start increasing artillery to full combat width.Create one or two battle fleets (or more depending on how much territory you have to defend and how strong your foes are). When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...

This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewThere is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...

Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. But 3+ should work. 1: 40 infantry 40 arty. 2 : 40 canon for siege with 40k infantry in a province close as soon as you want to barage or an army appeoach, put your infantry with your cannon. 3: breach : pretty often in late game when you have too much milpoint.Eu4 is also a game that's mostly about war, but it's more interested in managing an empire, compared to hoi4. There's less effort into the tactics and logistics, more effort into the nation-building. I like it better, because it gives more room for you to do whatever you want, it's more sandbox-ey. ... r/eu4 • Ideal army composition in 2023?1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…So another option is to just have a stack of only banners and call it your elite army, drill them and rename them to something cool. Never use this army for sieges, only for important battles. Hordes pros and cons, what are their strengths and how utilise them: Hordes are good at two things which make them so good.

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.

The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...

With the new icon of st.michael and the cossack special units, polish cavalry can get very massive very quickly. Cavalry combat ability on the Polish can reach 93% normally, and add 5% with a random event every now and then. Polish discipline, ontop of that, can get up to 135% with Orthodox and 100 absolutism, which further increases your ...Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.Google "eu4 ideal army composition excel sheet" to get the idea of how many artillery you need for each tech. You gonna need to separate them during peace and attack them together since attrition will be terrible if you use it all at once all the time. What i do if i feel lazy is this: At the beginning 16-4-0.eu4 best navy composition | eu4 best navy composition | eu4 navy composition spreadsheet | best eu4 army composition | eu4 naval fleet composition | eu4 best na. Toggle navigation Websiteperu. Home; Extension; ... best army comp eu4: 1.84: 0.2: 21: 51: eu4 ideal army composition spreadsheet: 1.5: 0.7: 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.

A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines.Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.The absolutely simplest "good enough" army composition will be: no cavalry at all, infantry up to combat width (you can check it in military tab). If need be, split these big stacks into half stacks for maneuvering only. After tech 7 get at least 1 cannon per stack or 4 to get 1/2 siege bonus respectively, depending on how much money you have.Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.They deal a decent amount of damage especially if you're up a tech or 2 and have better pips. I tend to run 20inf Then fill combat width with cav. Have like 5-10 cannons depending on what you can afford just to make sieges less painful plus a little extra damage in fire phases. Hope this helps. 2.If my enemy army has 10 regiments in the front row, I use a 10 infantry and 2 cavalry army. Once I unlock artillery, for all of my armies I use a 12/2/6 stack. The 6 artillery provides a +5 bonus to sieges on a level 1 fort, a +3 bonus on level 2 forts, a +2 on level 3 forts, and you can combine two stacks to get a +3 bonus on level 4 forts.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...

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It's not bad at all, you get -10% from Manchu traditions and -20% from Cossack estate. Hordes reinforce for free, so they don't have to pay extra to keep their numbers up during wars.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Whatever template you use with other countries just add loads of cav to that. 1. kerdead. • 2 yr. ago. Depends on your cav/inf ratio, you should follow that with a bit more inf (since if you lose your inf you will get a tactics penalty) and full backrow of cannons. 1.After trying out several failed campaigns, the one thing that bothers me most is army performance. I've always assumed that all western European nations have the same western technology level (though the exact starting techs may differ) and hence access to the same military unit types at the start. A few years after starting however, I find there were times when my bigger armies lost to a ...Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... The U.S. Army is one of the three main branches of the U.S. military and is primarily concerned with fighting on the ground. Learn all about the U.S. Army from sign up to discharge...Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.

Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...

Huge border wars aren't in the scope of Eu4, sorry. Reply More posts you may like. r/eu4 • Fun nation? Looking for recommendations! r/eu4 • Ideal army composition in 2023? r/eu4 ...

Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.We would like to show you a description here but the site won't allow us.This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval …Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.As far as I understand battles are treated the same whether it is 1 stack v 1 stack or 1v2 stacks. Generally I prefer to use two stacks in these cases. Your stacks should usually be slightly larger than combat width with backup infantry so that you can stay the max frontline combat width for longer. Also, having separate stacks helps with ...

This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Matthew Flores. In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different …I'd describe my EU experience level the same way you do yours, so/but grain of salt: I find I'm not good enough to enjoy the endless 1.5 nations vs 3 nations wars that my playstyle apparently causes on very hard. It's the arbitrary difficulty opinion malus that seems to result in the ai focusing to lock me out diplomatically from expanding, as soon as it can.Instagram:https://instagram. portobello mushroom conspiracyjohn deere 7000 fertilizer chartsanta clara costcod2r act 5 merc 3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ... i bet wooski still twitchingtattoo shops spartanburg What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? ... Go to eu4 r/eu4 • by lescribanot90. Ideal Army Compositions? What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a ... kwikset smartcode 955 installation I have tried watching videos on what to compose your Army of, but I cannot get a clear answer. I am at about 85 hours in the game, and I have a good idea on how to fight in the game, and how terrain and sieges work. However, I just need to know more about what to compose my army of in the early game, and late game if you guys feel like it.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.